AI Insights · Timothy · April 2022
Top 5 Hypercasual Games on Android in South Africa for Q1 2022
Discover the performance of the top 5 hypercasual games on the Android platform in South Africa during the first quarter of 2022, with insights on downloads, revenue, and active users.
During the first quarter of 2022, the top 5 hypercasual games on the Android platform in South Africa showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a closer look at how these games fared:
OTR - Offroad Car Driving Game
Released by DogByte Games, this game saw fluctuations in its weekly downloads, peaking at about 3.7K in the first week of January and dipping to around 587 in early March. Weekly revenue also varied, reaching a high of approximately $177 at the end of January. Active user numbers showed a decline from around 7.5K at the start of the quarter to about 5.3K by the end of March.
Zuuks Games’ release maintained steady weekly downloads, with a peak of around 3.2K in early February. Revenue saw a small spike to approximately $139 at the end of February, while active users ranged between 14K to 20K throughout the quarter, ending with around 19.9K in the last week of March.
Athletics Mania: Track & Field
This game from POWERPLAY MANAGER, s.r.o. experienced a steady increase in weekly downloads, peaking at about 510 in mid-February. Weekly revenue reached its highest at approximately $199 at the end of January. Active users remained relatively stable, averaging around 3.3K, with a slight increase to 3.1K by the end of March.
QBlock: Wood Block Puzzle Game
Oakever Games’ puzzle game saw a consistent rise in weekly downloads, reaching nearly 11.8K in the last week of March. Revenue showed an upward trend, peaking at approximately $105 in late March. Active users increased steadily from around 62.7K at the beginning of the quarter to about 77.5K by the end.
Fracture Super Hero - Rope Her
Limitloo Games’ title had a challenging quarter, with downloads dwindling to zero by late February and remaining there throughout March. Revenue also saw a decline, with occasional minor peaks, the highest being approximately $115 in mid-January. Active users dropped from around 166 at the start of the quarter to about 33 by the end of March.
These insights are based on data provided by Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.